Please use this identifier to cite or link to this item: http://dx.doi.org/10.25673/5321
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dc.contributor.authorHalper, Nicolas
dc.date.accessioned2018-09-24T16:23:42Z-
dc.date.available2018-09-24T16:23:42Z-
dc.date.issued2003
dc.identifier.urihttps://opendata.uni-halle.de//handle/1981185920/11067-
dc.identifier.urihttp://dx.doi.org/10.25673/5321-
dc.description.statementofresponsibilityvon Nicolas Halper
dc.format.extentOnline-Ressource (PDF-Datei: 182 S., 31,7 MB)
dc.language.isoeng
dc.publisherUniversitätsbibliothek
dc.publisherOtto von Guericke University Library, Magdeburg, Germany
dc.subjectComputerspiel
dc.subjectGestaltung
dc.subjectBenutzeroberfläche
dc.subjectErweiterte Realität
dc.subjectRendering
dc.subjectKamera
dc.titleSupportive presentation for computer games
dc.title.alternativeSupportive Präsentation für Computerspiele
dcterms.typeHochschulschrift
dc.typePhDThesis-
dc.identifier.urnurn:nbn:de:101:1-201010122864
local.publisher.universityOrInstitutionOtto-von-Guericke-Universität Magdeburg
local.subject.keywordsSupportive presentation, computer games, non-photorealistic rendering camera control, camera AI, human factors, user interfaces, action summary, action replay, non-photorealistic rendering case studies, psychology
local.openaccesstrue-
Appears in Collections:Fakultät für Informatik

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