Please use this identifier to cite or link to this item: http://dx.doi.org/10.25673/111014
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dc.contributor.authorHeilmann, Florian-
dc.contributor.authorFormenti, Damiano-
dc.contributor.authorTrecroci, Athos-
dc.contributor.authorLautenbach, Franziska-
dc.date.accessioned2023-10-18T09:09:55Z-
dc.date.available2023-10-18T09:09:55Z-
dc.date.issued2023-
dc.identifier.urihttps://opendata.uni-halle.de//handle/1981185920/112968-
dc.identifier.urihttp://dx.doi.org/10.25673/111014-
dc.description.abstractCognitive training primarily aims to improve executive functions (EFs). It has become a popular research topic, as previous studies have provided preliminary evidence that EFs relate to sports performance. However, whether a domain-generic cognitive training intervention can improve EFs in high-performance athletes is still unclear. The present randomized controlled study aimed to examine the effects of an eight-week (5 min/day, 5 days/week) smartphone-based domain-generic cognitive training intervention (i.e., the smartphone game “Fruit Ninja”) on EFs in youth soccer athletes (N = 33; intervention: n = 15, passive control: n = 18; German youth soccer academy). We assessed working memory (3-back task), inhibition (Flanker & Go/NoGo task), and cognitive flexibility (number-letter task) in a pre-post design with computerized tasks. The results showed no significant time x group differences attributable to the cognitive training between the intervention group and the control group, except for a response time variable of the Go/NoGo task. These preliminary results do not suggest an application of CT as a smartphone-based game to improve EFs performance in soccer players. However, more research is needed to establish the efficacy of domain-specific interventions in high-level team sport athletes.eng
dc.language.isoeng-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subject.ddc610-
dc.titleThe effects of a smartphone game training intervention on executive functions in youth soccer players : a randomized controlled studyeng
dc.typeArticle-
local.versionTypepublishedVersion-
local.bibliographicCitation.journaltitleFrontiers in sports and active living-
local.bibliographicCitation.volume5-
local.bibliographicCitation.pagestart1-
local.bibliographicCitation.pageend10-
local.bibliographicCitation.publishernameFrontiers Media-
local.bibliographicCitation.publisherplaceLausanne-
local.bibliographicCitation.doi10.3389/fspor.2023.1170738-
local.subject.keywordsexecutive functions, cognitive training, soccer, video game, RCT, mobile applications-
local.openaccesstrue-
dc.identifier.ppn1865742902-
cbs.publication.displayform2023-
local.bibliographicCitation.year2023-
cbs.sru.importDate2023-10-18T09:09:04Z-
local.bibliographicCitationEnthalten in Frontiers in sports and active living - Lausanne : Frontiers Media, 2019-
local.accessrights.dnbfree-
Appears in Collections:Open Access Publikationen der MLU

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