Please use this identifier to cite or link to this item:
http://dx.doi.org/10.25673/111014
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DC Field | Value | Language |
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dc.contributor.author | Heilmann, Florian | - |
dc.contributor.author | Formenti, Damiano | - |
dc.contributor.author | Trecroci, Athos | - |
dc.contributor.author | Lautenbach, Franziska | - |
dc.date.accessioned | 2023-10-18T09:09:55Z | - |
dc.date.available | 2023-10-18T09:09:55Z | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | https://opendata.uni-halle.de//handle/1981185920/112968 | - |
dc.identifier.uri | http://dx.doi.org/10.25673/111014 | - |
dc.description.abstract | Cognitive training primarily aims to improve executive functions (EFs). It has become a popular research topic, as previous studies have provided preliminary evidence that EFs relate to sports performance. However, whether a domain-generic cognitive training intervention can improve EFs in high-performance athletes is still unclear. The present randomized controlled study aimed to examine the effects of an eight-week (5 min/day, 5 days/week) smartphone-based domain-generic cognitive training intervention (i.e., the smartphone game “Fruit Ninja”) on EFs in youth soccer athletes (N = 33; intervention: n = 15, passive control: n = 18; German youth soccer academy). We assessed working memory (3-back task), inhibition (Flanker & Go/NoGo task), and cognitive flexibility (number-letter task) in a pre-post design with computerized tasks. The results showed no significant time x group differences attributable to the cognitive training between the intervention group and the control group, except for a response time variable of the Go/NoGo task. These preliminary results do not suggest an application of CT as a smartphone-based game to improve EFs performance in soccer players. However, more research is needed to establish the efficacy of domain-specific interventions in high-level team sport athletes. | eng |
dc.language.iso | eng | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.subject.ddc | 610 | - |
dc.title | The effects of a smartphone game training intervention on executive functions in youth soccer players : a randomized controlled study | eng |
dc.type | Article | - |
local.versionType | publishedVersion | - |
local.bibliographicCitation.journaltitle | Frontiers in sports and active living | - |
local.bibliographicCitation.volume | 5 | - |
local.bibliographicCitation.pagestart | 1 | - |
local.bibliographicCitation.pageend | 10 | - |
local.bibliographicCitation.publishername | Frontiers Media | - |
local.bibliographicCitation.publisherplace | Lausanne | - |
local.bibliographicCitation.doi | 10.3389/fspor.2023.1170738 | - |
local.subject.keywords | executive functions, cognitive training, soccer, video game, RCT, mobile applications | - |
local.openaccess | true | - |
dc.identifier.ppn | 1865742902 | - |
cbs.publication.displayform | 2023 | - |
local.bibliographicCitation.year | 2023 | - |
cbs.sru.importDate | 2023-10-18T09:09:04Z | - |
local.bibliographicCitation | Enthalten in Frontiers in sports and active living - Lausanne : Frontiers Media, 2019 | - |
local.accessrights.dnb | free | - |
Appears in Collections: | Open Access Publikationen der MLU |
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fspor-05-1170738.pdf | 889.63 kB | Adobe PDF | ![]() View/Open |