Please use this identifier to cite or link to this item:
http://dx.doi.org/10.25673/118709
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DC Field | Value | Language |
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dc.contributor.author | Pastel, Stefan | - |
dc.contributor.author | Klenk, Florian Cristóbal | - |
dc.contributor.author | Bürger, Dan | - |
dc.contributor.author | Heilmann, Florian | - |
dc.contributor.author | Witte, Kerstin | - |
dc.date.accessioned | 2025-04-03T09:43:00Z | - |
dc.date.available | 2025-04-03T09:43:00Z | - |
dc.date.issued | 2025 | - |
dc.identifier.uri | https://opendata.uni-halle.de//handle/1981185920/120667 | - |
dc.identifier.uri | http://dx.doi.org/10.25673/118709 | - |
dc.description.abstract | Athletes must master various motor skills for success in their sports. To assess performance and identify areas of improvement, effective sports-motoric tests are essential. Key abilities such as reaction time, jumping, and complex movement coordination are critical. Virtual reality (VR) offers a practical, traditional equipment-free tool for assessment, though new VR-based tests must be evaluated first. We evaluated a self-developed test battery to measure reaction time (drop-bar test), jumping ability (jump and reach test), and parkour execution involving multiple complex motor tasks (with/without a virtual opponent). 32 participants completed these tests twice in real environment (RE) and VR (pre- and post-test). Intraclass correlation coefficients showed high reliability for reaction time in RE (0.858) and VR (0.888), with moderate significant correlations between them (r = .445), suggesting validity. The jump and reach test showed even better reliability (RE: 0.944, VR: 0.886) with strong correlations between RE and VR (r = .838). The parkour test showed lower reliability (x̄ 0.770), particularly for one task, with significant differences between the conditions indicating different behavior in VR. However, the addition of a virtual opponent eliminated these differences. VR appears to be a promising alternative to traditional testing methods, revealing comparable values across conditions. | eng |
dc.language.iso | eng | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.subject.ddc | 610 | - |
dc.title | Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance | eng |
dc.type | Article | - |
local.versionType | publishedVersion | - |
local.bibliographicCitation.journaltitle | Scientific reports | - |
local.bibliographicCitation.volume | 15 | - |
local.bibliographicCitation.issue | 1 | - |
local.bibliographicCitation.publishername | Springer Nature | - |
local.bibliographicCitation.publisherplace | [London] | - |
local.bibliographicCitation.doi | 10.1038/s41598-025-89385-3 | - |
local.openaccess | true | - |
dc.identifier.ppn | 1918584532 | - |
cbs.publication.displayform | 2025 | - |
local.bibliographicCitation.year | 2025 | - |
cbs.sru.importDate | 2025-04-03T09:42:00Z | - |
local.bibliographicCitation | Enthalten in Scientific reports - [London] : Springer Nature, 2011 | - |
local.accessrights.dnb | free | - |
Appears in Collections: | Open Access Publikationen der MLU |
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File | Description | Size | Format | |
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s41598-025-89385-3.pdf | 2.41 MB | Adobe PDF | ![]() View/Open |