Please use this identifier to cite or link to this item: http://dx.doi.org/10.25673/118709
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dc.contributor.authorPastel, Stefan-
dc.contributor.authorKlenk, Florian Cristóbal-
dc.contributor.authorBürger, Dan-
dc.contributor.authorHeilmann, Florian-
dc.contributor.authorWitte, Kerstin-
dc.date.accessioned2025-04-03T09:43:00Z-
dc.date.available2025-04-03T09:43:00Z-
dc.date.issued2025-
dc.identifier.urihttps://opendata.uni-halle.de//handle/1981185920/120667-
dc.identifier.urihttp://dx.doi.org/10.25673/118709-
dc.description.abstractAthletes must master various motor skills for success in their sports. To assess performance and identify areas of improvement, effective sports-motoric tests are essential. Key abilities such as reaction time, jumping, and complex movement coordination are critical. Virtual reality (VR) offers a practical, traditional equipment-free tool for assessment, though new VR-based tests must be evaluated first. We evaluated a self-developed test battery to measure reaction time (drop-bar test), jumping ability (jump and reach test), and parkour execution involving multiple complex motor tasks (with/without a virtual opponent). 32 participants completed these tests twice in real environment (RE) and VR (pre- and post-test). Intraclass correlation coefficients showed high reliability for reaction time in RE (0.858) and VR (0.888), with moderate significant correlations between them (r = .445), suggesting validity. The jump and reach test showed even better reliability (RE: 0.944, VR: 0.886) with strong correlations between RE and VR (r = .838). The parkour test showed lower reliability (x̄ 0.770), particularly for one task, with significant differences between the conditions indicating different behavior in VR. However, the addition of a virtual opponent eliminated these differences. VR appears to be a promising alternative to traditional testing methods, revealing comparable values across conditions.eng
dc.language.isoeng-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subject.ddc610-
dc.titleReliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performanceeng
dc.typeArticle-
local.versionTypepublishedVersion-
local.bibliographicCitation.journaltitleScientific reports-
local.bibliographicCitation.volume15-
local.bibliographicCitation.issue1-
local.bibliographicCitation.publishernameSpringer Nature-
local.bibliographicCitation.publisherplace[London]-
local.bibliographicCitation.doi10.1038/s41598-025-89385-3-
local.openaccesstrue-
dc.identifier.ppn1918584532-
cbs.publication.displayform2025-
local.bibliographicCitation.year2025-
cbs.sru.importDate2025-04-03T09:42:00Z-
local.bibliographicCitationEnthalten in Scientific reports - [London] : Springer Nature, 2011-
local.accessrights.dnbfree-
Appears in Collections:Open Access Publikationen der MLU

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