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Titel: Determining dual-task costs and exploring interindividual responsiveness to an opponent using virtual reality
Autor(en): Pastel, StefanIn der Gemeinsamen Normdatei der DNB nachschlagen
Schwadtke, A.
Krahmer, A.
Altrogge, KatharinaIn der Gemeinsamen Normdatei der DNB nachschlagen
Bürger, D.
Heilmann, FlorianIn der Gemeinsamen Normdatei der DNB nachschlagen
Witte, K.
Erscheinungsdatum: 2025
Art: Artikel
Sprache: Englisch
Zusammenfassung: Introduction: Dual-task (DT) ability is essential in sports, where athletes must perform motor and cognitive tasks simultaneously. Virtual reality (VR), with its enhanced performance and affordability, offers a valuable tool for training and assessing these abilities. This study aimed to develop VR scenarios to measure DT costs and compare DT ability between athletes from individual (IG) and team (TG) sports using a basketball-specific scenario. Methods: 29 participants completed two experiments to examine DT ability: a reaching and a dribbling task (DR). The reaching involved three tasks: walking a 4-m track, standing while reacting to popping balls, and a combination of both. Parameters such as step length, gait time, and reaction were measured. In DR, participants dribbled while reacting to a virtual opponent. Data on conduction time, errors, reaction time, gaze behavior (GB), and decision-making were analyzed. Results: Significant differences were found between single and DT performances, with DT costs reaching up to 20% (p > 0.05). However, no significant differences were observed between IG and TG for selected parameters (F (1, 28) = 1.104, p = 0.410, partial η2 = 0.380). Discussion: Differences in GB and decision-making were noted and discussed. VR proved effective in assessing DT costs and providing insights into decision-making processes.
URI: https://opendata.uni-halle.de//handle/1981185920/120849
http://dx.doi.org/10.25673/118891
Open-Access: Open-Access-Publikation
Nutzungslizenz: (CC BY 4.0) Creative Commons Namensnennung 4.0 International(CC BY 4.0) Creative Commons Namensnennung 4.0 International
Journal Titel: Frontiers in virtual reality
Verlag: Frontiers Media
Verlagsort: Lausanne
Band: 6
Originalveröffentlichung: 10.3389/frvir.2025.1523022
Enthalten in den Sammlungen:Open Access Publikationen der MLU

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